|
Post by fly on Mar 5, 2007 21:52:43 GMT
Well, umm yeah I'm a newbie to hexing and stuff. So I've been looking on some tutorials and theya re all quite useful apart form teh sections on balls info. So I 've been trying to figure that part out for myself.
I understand it mostly, apart from what each ball is. There is no ball reference or anything in the balls info section so how do I know which ball is which ball? I doubt that made any sense.
but
250 244 0 0 -1 -5 6 1 left ankle 31 244 0 1 0 5 0 1 left eyebrow 220 244 0 1 -1 2 0 1 --- 223 244 0 1 -2 0 0 1 left eyebrow 223 244 0 1 -2 -5 0 1 left ear 250 244 0 1 -1 -3 0 1 --- 250 244 0 1 0 4 0 1 left ear3
I worked those out, So am I right i thinking it just goes in the order that it does on the insert ball number list?
I use LNZ pro by the way.
|
|
|
Post by Noelle on Mar 5, 2007 22:27:52 GMT
It should have been in the breed, but here it is. (You can just copy and paste it above)
;col outCol spklCl fuzz otlntTyp sizeDif group texture
And yes, the names go in order of the ball number list. If you want to put the name of the ball next to the line, make sure you put a ";" after the line, before the name, like this:
250 244 0 0 -1 -5 6 1 ;left ankle 31 244 0 1 0 5 0 1 ;left eyebrow
Of course, the catz breedz you wouldn't do that. (Hope I didn't confuse you)
|
|