Post by Kahlah - The Twilight Wolf on Jan 2, 2007 18:19:07 GMT
For those who own Pokemon Mystery Dungeon Red Rescue Team (For GBA *Gameboy Advance*) or Blue Rescue Team (For the DS), I have a very nice little offer to give you. Blew you will find a listing of every item in the game and what it is/does/what's it for. The offer is simple..
You want it.. I have ways of giving it to you
Simple to be put my fellow pokemon fans:
Kahlah has in her paws a complete Wonder Mail code listing for all said items listed below. The small catch to it would have been you'd have to have already completed "Mt. Steel" which is the defeating of Skarmory. Now this catch no longer applies for those who haven't completed Mt. Steel because I'm willing to "Stage" a team rescue in Tiny Woods for those who want items early on.
Meaning .. I take my team and let them wander around Tiny Woods until they kick the can from hunger lol. I give you the rescue code, you go to mailbox with the pelicans (East of your Rescue Team Base and through the town.) >_> who's name I can't remember right now *cough* One of them will let you do a Rescue Mission using a code from friends who need to be rescued, put in the code I give to you and accept the mission. Find my team and it'll give you a code to give to me. Post said Completed Rescue code and I'll be able to send you a "Thank You" message which will have the item (or items as I think the limit of sending items is 2 or 3 per thank you note/rescue) you requested. Other than if you've completed Mt. Steel I will post codes for the items you want.
To use the codes when you turn on your DS/GBA and get to the main screen of Pokemon Mystery Dungeon (It's where you see Continue, Delete Data.. etc) Choose the option called Wonder Mail and put in the codes I leave for ya
There's 8 Floor codes in Mt. Steel that I can give you so you can get 8 codes for one item. If you want say a Joy Seed but you figure you'd want 8 of them. I'll give you a code for each floor and the reward will be a joy seed for each time you find the pokemon you need to find (Sometimes he gives out more than just that one item you requested ^^!) plus yes you do earn Rescue points for doing them.
Because it uses the Wonder Mail system each code gives you basically a Mission to complete and it'll be added to your "Job List" if you have the space to take on a job. If you don't it'll ask you if you want to delete/Remove a job you have listed already (My advise is kill off any low leveled jobs you know you don't want to do but keep any that gives friend areas!! All Jobs you delete at this time will be able to be redone.. Check the board where you get most of your jobs from. They'll reappear there over time as you take some and do them )
Phew..
*Please note some items I won't be giving out.. Not out to ruin the game -point point- Yea you! XD *
Any items in red will not be given out as it kinda ruins some of the fun stuff to the game!
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Items Guide FAQ-ness
What are Items?
Items are materials that help you in dungeons, yourself or your team.
What are Hold Items?
Hold Items can be held to make special effects given to the holder.
What are Evolution Items?
Evolution Items are used at the Evolution Hole ( after game ) to evolve certain kinds of Pokemon. The item must be given to the Evolution Stone, not held.
What are Special Items?
Special Items are really rare items since there aren't many in the game. Some can link your moves while others are used to attract Pokemons.
What are Gummis?
Gummis are special treats for your Pokemons that boost their IQ. If they eat enough Gummis they will be able to use special skills.
What are Orbs?
Orbs are spheres with magical powers that help you in a Dungeon. However, it can only be used once so use it wisely.
What are Thrown Items?
Thrown Items are throwing material that damage Pokemon.
What are TMs?
TMs are Technical Machines, which consists of data on a certain move. However, it can only be used once, but it can also be used again with the move " Recycle. "
What are HMs?
HMs are Hidden Machines, rare moves that can be used more then once. Some HMs are required to enter a certain Dungeon.
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Items
Allure Seed ~ Causes Cross-Eyed status
Apple ~ Fills Belly by 50 points
Banana ~ Fills Belly by 50 points. Belly increases by 5 if eaten when full.
Big Apple ~ Fills Belly. Belly increases by 10 if eaten when full.
Blast Seed ~ Pokemon breathes fire for 45 HP damage. Does 20 HP damage if thrown.
Blinker Seed ~ Pokemon is temporarily unable to see.
Calcium ~ Increases Special Attack by 3.
Cheri Berry ~ Cures Paralysis.
Chestnut ~ Fills Belly by 10 points.
Chesto Berry ~ Prevents Sleep status.
Doom Seed ~ Pokemon's level decreases by one.
Eyedrop Seed ~ Pokemon can see concealed traps and invisible Pokemon. Lasts until the next floor.
Ginseng ~ Increases the set move's power by 1. May sometimes increase it by 3.
Grimy Food ~ Food item affected by a Grimy Trap. Fills Belly by 30 points but causes negative status condition or statistic decrease.
Heal Seed ~ Cures all status problems.
Huge Apple ~ Complete fills Belly and increases Belly size by 10.
Hunger Seed ~ Maximum belly decreases by 5 if eaten by team leader. Otherwise, causes Hungry Pal status.
Iron ~ Increases Defense by 3.
Joy Seed ~ Pokemon's level increases by 1.
Life Seed ~ Maximum HP increases by 3.
Max Elixir ~ Restores all PP.
Oran Berry ~ Heals HP by 100.
Pecha Berry ~ Cures Poison.
Plain Seed ~ Used-up Reviver Seed. Has no effect.
Protein ~ Increases Attack by 3.
Quick Seed ~ Movement Speed increases by 1.
Rawst Berry ~ Cures burns.
Reviver Seed ~ Revives a fainted Pokemon. Turns into a Plain Seed after use.
Sitrus Berry ~ Fully heals HP. If HP are full, maximum HP increases by 2.
Sleep Seed ~ Causes Sleep status.
Stun Seed ~ Petrifies target.
Totter Seed ~ Confuses Pokemon.
Warp Seed ~ Warps Pokemon elsewhere.
Zinc ~ Increases Special Defense by 3.
Hold Items
Bounce Band ~ Makes thrown items bounce off the user.
Curve Band ~ Thrown items bounce off walls. Doesn't affect thrown rocks or Pierce status.
Def. Scarf ~ Increases Defense by 8.
Detect Scarf ~ Increases Evasion
Diet Ribbon ~ Belly decreases faster when held by team leader. Otherwise, causes Hungry Pal status and prevents Belly from filling.
Dodge Scarf ~ Thrown items can't hit the user.
Friend Bow ~ When held by the team leader, friend recruitment is easier.
Goggle Specs ~ Reveals concealed traps and invisible Pokemon.
Gold Ribbon ~ Has no effect, but can be sold for 2,000 Poke.
Heal Ribbon ~ HP regeneration rate increases but Belly decreases faster.
Insomniscope ~ Prevents Sleep, napping, having a nightmare, or yawning.
Joy Ribbon ~ Pokemon gains Exp. Points when it suffers damage.
Lockon Specs ~ Accuracy with thrown item increases.
Mobile Scarf ~ User can pass through walls and terrain, but Belly decreases faster when moving through walls.
Munch Belt ~ Attack and Special Attack increases by 8, but Belly decreases faster.
No-Aim Scope ~ Thrown items veer wildly.
No-Stick Cap ~ Items cannot be made sticky.
Pass Scarf ~ Passes effects from attacks and certain enemy moves to an adjacent Pokemon. Decreases Belly.
Pasty Band ~ Pokemon is more likely to receive critical hits when attacked.
Pecha Scarf ~ Prevents Poisoned or Badly Poisoned status.
Persim Band ~ Prevents Confusion.
Pierce Band ~ Thrown items will continue their path straight through Pokemon, walls, and obstacles.
Plain Ribbon ~ Does absolutely nothing.
Power Band ~ Increases Attack by 2.
Racket Band ~ Awakens foes that were already sleeping.
Scope Lens ~ Increases critical hit rate.
Sneak Scarf ~ Prevents Pokemon from waking up foes that are already sleeping.
Special Band ~ Increases Special Attack by 12.
Stamina Band ~ Pokemon's Belly decreases more slowly.
Tight Belt ~ Keeps Belly from decreasing.
Trap Scarf ~ User won't set off traps.
Twist Band ~ Prevents Attack and Special Attack from decreasing.
Warp Scarf ~ Sometimes warps Pokemon elsewhere on the current floor.
Weather Band ~ Pokemon is not affected by weather.
Whiff Specs ~ Pokemon's throw items won't hit other Pokemon.
X-Ray Specs ~ Reveals locations of items and enemies on current floor.
Zinc Band ~ Increases Special Defense
Evolution Items
Beauty Scarf ~ Use to evolve Feebas.
Deepseascale ~ Use to evolve Clamperl.
Deepseascale ~ Use to evolve Clamperl.
Fire Stone ~ Use to evolve certain Pokemon.
King's Rock ~ Use to evolve Slowpoke and Poliwhirl.
Leaf Stone ~ Use to evolve certain Pokemon.
Link Cable ~ Use to evolve Pokemon that normally evolve via trading.
Lunar Ribbon ~ Use to evolve Eevee.
Metal Coat ~ Use to evolve certain Pokemon.
Moon Stone ~ Used to evolve certain Pokemon.
Sun Ribbon ~ Use to evolve Eevee.
Sun Stone ~ Use to evolve certain Pokemon.
Thunderstone ~ Use to evolve certain Pokemon.
Upgrade ~ Use to evolve Porygon.
Water Stone ~ Use to evolve certain Pokemon.
Special Items
Ice Part ~ Item guarded by Regice. Combine with Rock and Steel Parts.
Key ~ Opens locked doors.
Link Box ~ Link or delink one Pokemon's move.
Music Box ~ Item that helps attract Mew.
Rock Part ~ Item guarded by Regirock. Combine with Ice and Steel Parts.
Steel Part ~ Item guarded by Registeel. Combine with Ice and Rock Parts.
Wish Stone ~ If held while exploring Wish Cave, helps attract Jirachi.
Gummis
Black Gummi ~ Increases IQ when eaten. Preferred by Dark-type Pokemon.
Blue Gummi ~ Increases IQ when eaten. Preferred by Water-type Pokemon.
Brown Gummi ~ Increase IQ when eaten. Preferred by Ground-type Pokemon.
Clear Gummi ~ Increases IQ when eaten. Preferred by Ice-type Pokemon.
Gold Gummi ~ Increases IQ when eaten. Preferred by Psychic-type Pokemon.
Grass Gummi ~ Increases IQ when eaten. Preferred by Grass-type Pokemon.
Gray Gummi ~ Increases IQ when eaten. Preferred by Rock-type Pokemon.
Green Gummi ~ Increases IQ when eaten. Preferred by Bug-type Pokemon.
Orange Gummi ~ Increases IQ when eaten. Preferred by Fighting-type Pokemon.
Pink Gummi ~ Increases IQ when eaten. Preferred by Poison-type Pokemon.
Purple Gummi ~ Increases IQ when eaten. Preferred by Ghost-type Pokemon.
Red Gummi ~ Increases IQ when eaten. Preferred by Fire-type Pokemon.
Royal Gummi ~ Increases IQ when eaten. Preferred by Dragon-type Pokemon.
Silver Gummi ~ Increases IQ when eaten. Preferred by Steel-type Pokemon.
Sky Gummi ~ Increases IQ when eaten. Preferred by Flying-type Pokemon.
White Gummi ~ Increases IQ when eaten. Preferred by Normal-type Pokemon.
Yellow Gummi ~ Increases IQ when eaten. Preferred by Electric-type Pokemon.
Orbs
Blowback Orb ~ Target is thrown backwards. Causes 5 HP damage if target hits a wall or Pokemon.
Cleanse Orb ~ Sticky items become clean and usable. Affects all team members on the floor.
Decoy Orb ~ Target's status becomes Decoy. Lasts a set number of turns.
Drought Orb ~ Clears water and magma from a dungeon floor.
Escape Orb ~ Teleports rescue team out of a dungeon.
Evasion Orb ~ User's Evasion goes up one level.
Fill-In Orb ~ Converts water or magma into solid ground.
Hail Orb ~ Turns the floor's weather to Hail. Lasts for several turns.
Hurl Orb ~ Target is thrown at another foe, causing 10 HP damage to both. Affects foe in front.
Identify Orb ~ Indicates which Pokemon on the floor have items.
Invisify Orb ~ Makes user invisible to other Pokemon.
Itemizer Orb ~ Target is turned into an item.
Lob Orb ~ Damages target.
Longtoss Orb ~ User's thrown items acquire Long Toss status.
Luminous Orb ~ Displays the entire dungeon floor.
Mobile Orb ~ User can move and attack through walls and terrain.
Mug Orb ~ Damages target and gives user the target's hold item.
Observer Orb ~ Target becomes Paused and unable to act.
One-Room Orb ~ Removes all walls on the floor to create one large room.
One-Shot Orb ~ Defeats target with a successful hit.
Petrify Orb ~ Foes in the room are temporarily unable to move.
Pierce Orb ~ User's thrown items acquire Pierce capability.
Possess Orb ~ When held by the leader, allows them to possess a friend and survive.
Pounce Orb ~ User pounces at the Pokemon straight ahead. User will pounce to the wall if there is no Pokemon in front.
Quick Orb ~ Movement Speed increases by 1 for user and friends in the same room.
Radar Orb ~ Displays all foes on the current floor.
Rainy Orb ~ Temporarily turns the floor's weather to Rain.
Rebound Orb ~ Foe receives damage from normal attacks or physical attacks inflicted on user.
Reviver Orb ~ When held, revives a fainted Pokemon. Not effective against explosions.
Rocky Orb ~ Damages target and lowers its Movement Speed by one.
Rollcall Orb ~ All team members on the floor are drawn to the user.
Sandy Orb ~ Temporarily turns the floor's weather to Sandstorm.
Scanner Orb ~ Displays all unclaimed items on the dungeon floor.
See-Trap Orb ~ All traps in the room become visible.
Shocker Orb ~ Causes the target to cower.
Silence Orb ~ Target is muzzled and unable to use attacks or moves using its mouth.
Sizebust Orb ~ Tar larger the target, the more damage the orb inflicts.
Slow Orb ~ Movement Speed decreases by 1 for enemies in the same room.
Slumber Orb ~ Puts foes in the same room to sleep.
Snatch Orb ~ User steals effects of Pokemon moves used on the same floor.
Stairs Orb ~ Displays the location of stairs on the floor.
Stayaway Orb ~ Target is petrified and teleported near the stairs.
Sunny Orb ~ Temporarily turns the floor's weather to Sunny.
Switcher Orb ~ Exchanges the user's position with the target's position.
Toss Orb ~ User can throw items.
Transfer Orb ~ Target is turned into a different Pokemon.
Trapbust Orb ~ Removes any traps in the room.
Trapper Orb ~ Creates a trap at the user's position. Only works in rooms.
Trawl Orb ~ All unclaimed items on a floor teleport to user's location. Triggers shoplifter alert if there's a Kecleon shop on the floor.
Two-Edge Orb ~ Drops HP of any foes in the room to 1, but the user's HP are halved.
Warp Orb ~ Any foes in the room are sent elsewhere on the dungeon floor.
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Now.. Here's the simple easy form. Fill it out! Your rescue team DEMANDS it >D
*-Form For Max Ownage-*
Your Name:
Your Resuce Team Name [Optional]:
Completed Mt. Steel: [Yes/No]
Item(s) Wanted x How many of each (Max 8 of each):
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Brought to you by Kahlah's Team - Hikari
Making Pokemon an insaner place..One code at a time
P.S.
I'm currently gathering a list of the TMs and HMs
I should have codes for those too ;