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Post by Kahlah - The Twilight Wolf on Nov 16, 2003 19:01:40 GMT
The next two posts will contain the P5 Siamese breedfile info in reshacker. The numbers in bold is the color ... That is the number you want to change. Most people don't change the nose color or the tongue color therefor I didn't point them out. If you want to change them as well do Let me know. On with the help =================================== ; siamese [Default Linez File] \ptzfiles\cat\catmaster.lnz [Little one] sikit.lnz [Sounds] \ptzfiles\cat\si\sisnd.txt [Breed Name] Siamese [256 Eyelid Color] #3.A 29, 2 #2 [/b]29[/b], 2 #1 29, 2 ## [Head Enlargement] 105 0 [Face Extension] 2 [Body Extension] 0 [Leg Extension] 10 13 [Feet Enlargement] 85 -1 [Ear Extension] 95
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Post by Kahlah - The Twilight Wolf on Nov 16, 2003 19:03:05 GMT
[Paint Ballz] ;base ball diameter(% of baseball) direction color outlinecolor fuzz outline group texture ;paws 16, 50 0, 1, .3 27 -1 0 -1 -1 -1 17, 50 0, 1, .3 27 -1 0 -1 -1 -1 18, 50 0, 1, .3 27 -1 0 -1 -1 -1 22, 55 0, 1, 0 27 -1 0 -1 -1 -1 19, 50 0, 1, .3 27 -1 0 -1 -1 -1 20, 50 0, 1, .3 27 -1 0 -1 -1 -1 21, 50 0, 1, .3 27 -1 0 -1 -1 -1 23, 55 0, 1, 0 27 -1 0 -1 -1 -1 49, 50 0, 1, .3 27 -1 0 -1 -1 -1 50, 50 0, 1, .3 27 -1 0 -1 -1 -1 51, 50 0, 1, .3 27 -1 0 -1 -1 -1 34, 55 0, 1, 0 27 -1 0 -1 -1 -1 52, 50 0, 1, .3 27 -1 0 -1 -1 -1 53, 50 0, 1, .3 27 -1 0 -1 -1 -1 54, 50 0, 1, .3 27 -1 0 -1 -1 -1 35, 55 0, 1, 0 27 -1 0 -1 -1 -1
;individual variation #3.A #2; cream 3, 45, 3, 1 2, 45, 1, 1 6, 45, 1, 1 24, 45, 0, 1 36, 45, 0, 1 43, 45, 4, 1 44, 45, 4, 1 45, 45, 4, 1 46, 45, 4, 1 47, 45, 4, 1 48, 45, 4, 1 25, 45, 3, 1 26, 45, 3, 1 38, 45, 1, 1 39, 45, 1, 1 12, 45, 1, 1 13, 45, 1, 1 0, 45, 3, 1 1, 45, 3, 1 63, 45, 1, 1 64, 45, 1, 1 4, 45, 0, 1 5, 45, 0, 1 32, 45, 3, 1 33, 45, 3, 1 7, 45, 0, 1 29, 45, 0, 1 86, 45, 0, 1 88, 45, 0, 1 8, 45, 0, 1 10, 45, 0, 1 57, 25, -1, 1 58, 25, -1, 1 59, 25, -1, 1 60, 25, -1, 1 61, 25, -1, 1 62, 25, -1, 1 40, 45, 0, 1 #1; cream 3, 45, 3, 1 2, 45, 1, 1 6, 45, 1, 1 24, 45, 0, 1 36, 45, 0, 1 43, 45, 4, 1 44, 45, 4, 1 45, 45, 4, 1 46, 45, 4, 1 47, 45, 4, 1 48, 45, 4, 1 25, 45, 3, 1 26, 45, 3, 1 38, 45, 1, 1 39, 45, 1, 1 12, 45, 1, 1 13, 45, 1, 1 0, 45, 3, 1 1, 45, 3, 1 63, 45, 1, 1 64, 45, 1, 1 4, 45, 0, 1 5, 45, 0, 1 32, 45, 3, 1 33, 45, 3, 1 7, 45, 0, 1 29, 45, 0, 1 86, 45, 0, 1 88, 45, 0, 1 8, 45, 0, 1 10, 45, 0, 1 57, 25, -1, 1 58, 25, -1, 1 59, 25, -1, 1 60, 25, -1, 1 61, 25, -1, 1 62, 25, -1, 1 40, 45, 0, 1 ## ; #4 #3 48, 35, 2 47, 35, 2 #2 48, 35, 2 47, 35, 2 46, 35, 2 #1 48, 35, 2 47, 35, 2 46, 35, 2 45, 35, 2 44, 35, 2 ##
[Thin/Fat] 4, -15, 16 5, -15, 16 7, 0, 5 2, -5, 25 6, -5, 20 3, -5, 20 43, 0, 15 44, 0, 11 45, 0, 11 46, 0, 10 47, 0, 9 48, 0, 9 36, -10, 20 12, -5, 15 13, -5, 15 38, -10, 20 39, -10, 20 25, -10, 12 26, -10, 12 32, -5, 15 33, -5, 15 0, 0, 9 1, 0, 9 63, 0, 5 64, 0, 5 41, 0, 5 42, 0, 5
[Head Shot];si 0 frame number 51 rotation 0 roll 0 tilt -51 head rotation 2 head tilt 16 head cock 43, 43 R / L eyelid height -12, -12 R / L eyelid tilt 0, 0 (X, Y) eye target
; First argument is name of texture. ; Second argument is whether texture is single color (1) or multi-color (0) ; This texture list is used both here and in add ballz [Texture List] \art\textures\hair10.bmp 1 \art\textures\hair4.bmp 1 \art\textures\hair10.bmp 1
;FUZZ --> -1 = no outline, 0 = half outline, > 0 = outline thickness ;OUTLINE --> -1 = no outline, 0 = half outline, > 0 = outline thickness ;col outCol spklCl fuzz otlntTyp sizeDif group texture [Ballz Info] 103, 244, 244, 1, -1, -3, 3, 0 eBall_ankleL, 103, 244, 244, 1, -1, -3, 3, 0 eBall_ankleR, 107, 244, 244, 2, -1, -5, 1, 0 eBall_belly, 107, 244, 244, 2, -1, -12, 3, 0 eBall_butt, 105, 244, 244, 2, -2, -16, 0, 0 eBall_cheekL, 105, 244, 244, 2, 0, -16, 0, 0 eBall_cheekR, 107, 244, 244, 3, -1, 3, 1, 0 eBall_chest, 105, 244, 244, 0, 1, -2, 0, 0 eBall_chin, 105, 244, 244, 1, -1, -22, 0, 0 eBall_earL1, 35, 244, 244, 1, -1, 15, 2, 0 eBall_earL2, 105, 244, 244, 1, -1, -22, 0, 0 eBall_earR1, 35, 244, 244, 1, -1, 15, 2, 0 eBall_earR2, 103, 244, 244, 1, -1, -8, 1, 0 eBall_elbowL, 103, 244, 244, 1, -1, -8, 1, 0 eBall_elbowR, 201, 244, -1, 0, 1, 3, -1, -1 eBall_eyeL, 201, 244, -1, 0, 1, 3, -1, -1 eBall_eyeR, 35, 244, 244, 0, -2, 7, 2, 0 eBall_fingerL1, 35, 244, 244, 0, 0, 7, 2, 0 eBall_fingerL2, 35, 244, 244, 0, -1, 7, 2, 0 eBall_fingerL3, 35, 244, 244, 0, 0, 7, 2, 0 eBall_fingerR1, 35, 244, 244, 0, -2, 7, 2, 0 eBall_fingerR2, 35, 244, 244, 0, -1, 7, 2, 0 eBall_fingerR3, 35, 244, 244, 0, 0, 4, 2, 0 eBall_handL, 35, 244, 244, 0, 0, 4, 2, 0 eBall_handR, 105, 244, 244, 1, -1, -9, 0, 0 eBall_head, 103, 244, 244, 1, -1, -21, 3, 0 eBall_hipL, 103, 244, 244, 1, -1, -21, 3, 0 eBall_hipR, 244, 203, 244, 0, 3, 9, -1, -1 eBall_irisL, 244, 203, 244, 0, 3, 9, -1, -1 eBall_irisR, 105, 244, 244, 0, -1, 19, 0, 0 eBall_jaw, 35, 244, 244, 1, 1, -9, 2, 0 eBall_jowlL, 35, 244, 244, 1, 1, -9, 2, 0 eBall_jowlR, 103, 244, 244, 1, 0, -14, 3, 0 eBall_kneeL, 103, 244, 244, 1, -2, -14, 3, 0 eBall_kneeR, 35, 244, 244, 0, 0, -2, 2, 0 eBall_knuckleL, 35, 244, 244, 0, 0, -2, 2, 0 eBall_knuckleR, 106, 244, 244, 1, -1, 8, 0, 0 eBall_neck, 244, 244, 244, 0, -1, -5, -1, 0 eBall_nose, 105, 244, 244, 1, -1, -2, 1, 0 eBall_shoulderL, 105, 244, 244, 1, -1, -2, 1, 0 eBall_shoulderR, 105, 244, 244, 0, -1, -12, 0, 0 eBall_snout, 35, 244, 244, 0, 0, -5, 2, 0 eBall_soleL, 35, 244, 244, 0, 0, -5, 2, 0 eBall_soleR, 103, 244, 244, 1, -1, -7, 4, 0 eBall_tail1, 103, 244, 244, 1, -1, -9, 4, 0 eBall_tail2, 103, 244, 244, 1, -1, -11, 4, 0 eBall_tail3, 35, 244, 244, 1, -1, -9, 2, 0 eBall_tail4, 35, 244, 244, 1, -1, -8, 2, 0 eBall_tail5, 35, 244, 244, 1, -1, -6, 2, 0 eBall_tail6, 35, 244, 244, 0, -2, 5, 2, 0 eBall_toeL1, 35, 244, 244, 0, 0, 5, 2, 0 eBall_toeL2, 35, 244, 244, 0, -1, 5, 2, 0 eBall_toeL3, 35, 244, 244, 0, 0, 5, 2, 0 eBall_toeR1, 35, 244, 244, 0, -2, 5, 2, 0 eBall_toeR2, 35, 244, 244, 0, -1, 5, 2, 0 eBall_toeR3, 75, 244, 244, 0, -1, 5, -1, 0 eBall_tongue1, 75, 244, 244, 0, -1, 5, -1, 0 eBall_tongue2, 19, 244, 244, 0, 0, -15, -1, -1 eBall_whiskerL1, 19, 244, 244, 0, 0, -15, -1, -1 eBall_whiskerL2, 19, 244, 244, 0, 0, -15, -1, -1 eBall_whiskerL3, 19, 244, 244, 0, 0, -15, -1, -1 eBall_whiskerR1, 19, 244, 244, 0, 0, -15, -1, -1 eBall_whiskerR2, 19, 244, 244, 0, 0, -15, -1, -1 eBall_whiskerR3, 103, 244, 244, 0, -1, -8, 1, 0 eBall_wristL, 103, 244, 244, 0, -1, -8, 1, 0 eBall_wristR, 7, 244, 244, 0, 0, 5, -1, -1 eBall_zorient, 7, 244, 244, 0, 0, 5, -1, -1 eBall_ztrans
[Fur Color Areas] ; (1-4, 5 - jowls) ;FurColorTrait ballWithBaseColor colorAreas 1 2 0, 1, 3, 4 2 22 2
[Lnz Version] 2
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